This is my first real time character I ever made. Base mesh I made in 3ds Max and ZBrush, all detail in ZBrush, texture in Photoshop, all bakes in xNormal, and renders in Marmoset Toolbag 2.
I showe You High Poly model, Lowe Poly, and textures 🙂 All texture is 4k.

I hope You like it 🙂

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High Poly model

lukasz_krzak_3d_artist_hp_dwarf_5lukasz_krzak_3d_artist_hp_dwarf_4lukasz_krzak_3d_artist_hp_dwarf_3lukasz_krzak_3d_artist_hp_dwarf_teeth

High Poly model with Polypainting from ZBrush.

lukasz_krzak_3d_artist_hp_dwarf_1lukasz_krzak_3d_artist_hp_dwarf_2

LP game model witch 4k texture.

lukasz_krzak_3d_artist_lp_dwarf_1lukasz_krzak_3d_artist_lp_dwarf_8lukasz_krzak_3d_artist_lp_dwarf_7lukasz_krzak_3d_artist_lp_dwarf_6lukasz_krzak_3d_artist_lp_dwarf_5lukasz_krzak_3d_artist_lp_dwarf_3lukasz_krzak_3d_artist_lp_dwarf_2lukasz_krzak_3d_artist_lp_dwarf_16 lukasz_krzak_3d_artist_lp_dwarf_15 lukasz_krzak_3d_artist_lp_dwarf_14

And a few renders in different environment and lighting condition 🙂

lukasz_krzak_3d_artist_lp_dwarf_21 lukasz_krzak_3d_artist_lp_dwarf_20 lukasz_krzak_3d_artist_lp_dwarf_19 lukasz_krzak_3d_artist_lp_dwarf_17lukasz_krzak_3d_artist_lp_dwarf_18 lukasz_krzak_3d_artist_lp_dwarf_22lukasz_krzak_3d_artist_lp_dwarf_23 lukasz_krzak_3d_artist_lp_dwarf_24 lukasz_krzak_3d_artist_lp_dwarf_29 lukasz_krzak_3d_artist_lp_dwarf_11 lukasz_krzak_3d_artist_lp_dwarf_10 lukasz_krzak_3d_artist_lp_dwarf_9

Wireframe

lukasz_krzak_3d_artist_lp_dwarf_12

And texture 🙂

Body texture:

lukasz_krzak_3d_artist_map_lp_dwarf_30

Lower body texture:

lukasz_krzak_3d_artist_map_lp_dwarf_26

Upper body texture:

lukasz_krzak_3d_artist_map_lp_dwarf_27

And beard texture:

lukasz_krzak_3d_artist_map_lp_dwarf_25