This is my Next Gen real time character. Base mesh I made in 3ds Max and ZBrush, all detail in ZBrush, bakes in xNormal, texture for backpack, upper and lower body in Quixel Suite 2, texture for head manualy painted in ZBrush and just toutch a little bit in Photoshop, all renders I made in Marmoset Toolbag 2. Texture is 4k.

This is pretty heavy game model, but it is for a NEXT GEN GAME 😀

Triangle count:
Only body without backpack, combat knife, gun, belt and sheath: 88 948 tris
Body with backpack, belt and sheath: 116 750 tris
All model with backpack, combat knife, gun, belt and sheath: 134 916 tris

I probably put here too many renders, but I like it and I want share with You 🙂 I hope You like it 🙂

CLICK FOR FULL RESS

High Poly model

lukasz_krzak_3d_hp_girl_5 lukasz_krzak_3d_hp_girl_9 lukasz_krzak_3d_hp_girl_7 lukasz_krzak_3d_hp_girl_8

HP Teeth model. Base mesh, detail and polypainting in ZBrush.

lukasz_krzak_3d_hp_jaw_1

HP eyes model. Base mesh, detail and polypainting in ZBrush.

lukasz_krzak_3d_hp_eye_1

High Poly model with Polypainting from ZBrush.

lukasz_krzak_3d_hp_girl_head_polypainting_4 lukasz_krzak_3d_hp_girl_head_polypainting_3

Low Poly game model witch 4k texture.

lukasz_krzak_3d_lp__survival_girl_72 lukasz_krzak_3d_lp__survival_girl_10 lukasz_krzak_3d_lp__survival_girl_9 lukasz_krzak_3d_lp__survival_girl_11 lukasz_krzak_3d_lp__survival_girl_12

LP game model without backpack, combat knife, gun and gun sheath.

lukasz_krzak_3d_lp__survival_girl_8 lukasz_krzak_3d_lp__survival_girl_7 lukasz_krzak_3d_lp__survival_girl_6 lukasz_krzak_3d_lp__survival_girl_5lukasz_krzak_3d_lp__survival_girl_74 lukasz_krzak_3d_lp__survival_girl_80 lukasz_krzak_3d_lp__survival_girl_76 lukasz_krzak_3d_lp__survival_girl_75 lukasz_krzak_3d_lp__survival_girl_73 lukasz_krzak_3d_lp__survival_girl_69 lukasz_krzak_3d_lp__survival_girl_71 lukasz_krzak_3d_lp__survival_girl_70

And a lot of renders in different environment and lighting condition 🙂

lukasz_krzak_3d_lp__survival_girl_1 lukasz_krzak_3d_lp__survival_girl_26 lukasz_krzak_3d_lp__survival_girl_27 lukasz_krzak_3d_lp__survival_girl_28 lukasz_krzak_3d_lp__survival_girl_13 lukasz_krzak_3d_lp__survival_girl_14 lukasz_krzak_3d_lp__survival_girl_15 lukasz_krzak_3d_lp__survival_girl_16 lukasz_krzak_3d_lp__survival_girl_17 lukasz_krzak_3d_lp__survival_girl_18 lukasz_krzak_3d_lp__survival_girl_2 lukasz_krzak_3d_lp__survival_girl_3 lukasz_krzak_3d_lp__survival_girl_19 lukasz_krzak_3d_lp__survival_girl_20 lukasz_krzak_3d_lp__survival_girl_21 lukasz_krzak_3d_lp__survival_girl_23 lukasz_krzak_3d_lp__survival_girl_25 lukasz_krzak_3d_lp__survival_girl_22 lukasz_krzak_3d_lp__survival_girl_24lukasz_krzak_3d_lp__survival_girl_4 lukasz_krzak_3d_lp__survival_girl_30 lukasz_krzak_3d_lp__survival_girl_29 lukasz_krzak_3d_lp__survival_girl_31 lukasz_krzak_3d_lp__survival_girl_32 lukasz_krzak_3d_lp__survival_girl_33 lukasz_krzak_3d_lp__survival_girl_34 lukasz_krzak_3d_lp__survival_girl_79 lukasz_krzak_3d_lp__survival_girl_78 lukasz_krzak_3d_lp__survival_girl_77lukasz_krzak_3d_lp__survival_girl_35 lukasz_krzak_3d_lp__survival_girl_44 lukasz_krzak_3d_lp__survival_girl_43 lukasz_krzak_3d_lp__survival_girl_42 lukasz_krzak_3d_lp__survival_girl_41 lukasz_krzak_3d_lp__survival_girl_40 lukasz_krzak_3d_lp__survival_girl_39 lukasz_krzak_3d_lp__survival_girl_38 lukasz_krzak_3d_lp__survival_girl_37 lukasz_krzak_3d_lp__survival_girl_36 lukasz_krzak_3d_lp__survival_girl_45 lukasz_krzak_3d_lp__survival_girl_47 lukasz_krzak_3d_lp__survival_girl_46 lukasz_krzak_3d_lp__survival_girl_48 lukasz_krzak_3d_lp__survival_girl_49 lukasz_krzak_3d_lp__survival_girl_50 lukasz_krzak_3d_lp__survival_girl_51 lukasz_krzak_3d_lp__survival_girl_52 lukasz_krzak_3d_lp__survival_girl_53 lukasz_krzak_3d_lp__survival_girl_54 lukasz_krzak_3d_lp__survival_girl_55 lukasz_krzak_3d_lp__survival_girl_56 lukasz_krzak_3d_lp__survival_girl_57 lukasz_krzak_3d_lp__survival_girl_58 lukasz_krzak_3d_lp__survival_girl_59 lukasz_krzak_3d_lp__survival_girl_60 lukasz_krzak_3d_lp__survival_girl_61 lukasz_krzak_3d_lp__survival_girl_62 lukasz_krzak_3d_lp__survival_girl_63 lukasz_krzak_3d_lp__survival_girl_64 lukasz_krzak_3d_lp__survival_girl_65 lukasz_krzak_3d_lp__survival_girl_66 lukasz_krzak_3d_lp__survival_girl_67 lukasz_krzak_3d_lp__survival_girl_68

Wireframe

lukasz_krzak_3d_lp__survival_girl_85 lukasz_krzak_3d_lp__survival_girl_84 lukasz_krzak_3d_lp__survival_girl_83 lukasz_krzak_3d_lp__survival_girl_82 lukasz_krzak_3d_lp__survival_girl_81

And 4k texture 🙂

Head:

lukasz_krzak_3d_map_girl_face

Lower body texture:

lukasz_krzak_3d_map_lowerbody

Upper body texture:

lukasz_krzak_3d_map_upperbody

Belt, sheath texture:

lukasz_krzak_3d_map_body_part

Hair texture:

How I made a hair? 🙂 It’s easy 😀 (ehhh… easy……;P)

Step 1.
3ds Max – create a few hair sheets, then UV and export to ZBrush.
Step 2.
ZBrush – on this flat UV sheet I used fibermesh, and a lot of fibermesh brush, move brush,transpose, etc… and bake NM and base color.
Step 3.
ZBrush – (preaty tricky part) manualy put all hair sheets on LP game model (transpose, move brush) and export to 3ds Max
Step 4.
3ds Max – transfer vertex normal to create one smothing group for all hair sheets.

lukasz_krzak_3d_map_hair